{*******************************************************} { } { Renegade BBS } { } { Copyright (c) 1990-2013 The Renegade Dev Team } { Copyleft (ↄ) 2016 Renegade BBS } { } { This file is part of Renegade BBS } { } { Renegade is free software: you can redistribute it } { and/or modify it under the terms of the GNU General } { Public License as published by the Free Software } { Foundation, either version 3 of the License, or } { (at your option) any later version. } { } { Renegade is distributed in the hope that it will be } { useful, but WITHOUT ANY WARRANTY; without even the } { implied warranty of MERCHANTABILITY or FITNESS FOR } { A PARTICULAR PURPOSE. See the GNU General Public } { License for more details. } { } { You should have received a copy of the GNU General } { Public License along with Renegade. If not, see } { . } { } {*******************************************************} { _______ __ } { | _ .-----.-----.-----.-----.---.-.--| .-----. } { |. l | -__| | -__| _ | _ | _ | -__| } { |. _ |_____|__|__|_____|___ |___._|_____|_____| } { |: | | |_____| } { |::.|:. | } { `--- ---' } {*******************************************************} { ???: Todo - use arc4random_buf } {$mode objfpc}{$H+} Unit Renegade.Random.BSDRandom; interface uses CTypes, Objects, Classes, SysUtils, Renegade.Random.RandomInterface, Renegade.Random.URandom; type PCChar = ^CChar; PBSDRandom = ^BSDRandom; BSDRandom = class (RandomTrait, RandomInterface) private function GetSystemBytes(var RandomByteBuffer : TBytes; NBytes : SizeUint) : CInt; public function GetBytes(NBytes : SizeUInt) : TBytes; function GetString(NBytes : SizeUInt) : AnsiString; end; procedure arc4random_buf(var Buffer; NBytes : csize_t); cdecl;external 'c' name 'arc4random_buf'; implementation function BSDRandom.GetSystemBytes(var RandomByteBuffer : TBytes; NBytes : SizeUint) : CInt; var CharBuffer : array of pcuint8; begin SetLength(CharBuffer, NBytes); arc4random_buf(CharBuffer[0], NBytes); if Length(CharBuffer) <> NBytes then begin RandomByteBuffer[0] := 0; Result := -1; end else begin Move(CharBuffer[Low(CharBuffer)], RandomByteBuffer[0], NBytes); Result := High(RandomByteBuffer); end; end; function BSDRandom.GetBytes(NBytes : SizeUInt) : TBytes; var RandomBuffer : AnsiString; begin SetLength(RandomBuffer, NBytes); SetLength(Result, NBytes); RandomBuffer := GetString(NBytes); Move(RandomBuffer[1], Result[0], NBytes); end; function BSDRandom.GetString(NBytes : SizeUInt) : AnsiString; var RandomBuffer : TBytes; B : SizeInt; begin SetLength(RandomBuffer, (NBytes*2)); SetLength(Result, NBytes); B := GetSystemBytes(RandomBuffer, (NBytes*2)); Move(RandomBuffer[0], Result[1], NBytes); end; end.