{*******************************************************} { } { Renegade BBS } { } { Copyright (c) 1990-2013 The Renegade Dev Team } { Copyleft (ↄ) 2016 Renegade BBS } { } { This file is part of Renegade BBS } { } { Renegade is free software: you can redistribute it } { and/or modify it under the terms of the GNU General } { Public License as published by the Free Software } { Foundation, either version 3 of the License, or } { (at your option) any later version. } { } { Renegade is distributed in the hope that it will be } { useful, but WITHOUT ANY WARRANTY; without even the } { implied warranty of MERCHANTABILITY or FITNESS FOR } { A PARTICULAR PURPOSE. See the GNU General Public } { License for more details. } { } { You should have received a copy of the GNU General } { Public License along with Renegade. If not, see } { . } { } {*******************************************************} { _______ __ } { | _ .-----.-----.-----.-----.---.-.--| .-----. } { |. l | -__| | -__| _ | _ | _ | -__| } { |. _ |_____|__|__|_____|___ |___._|_____|_____| } { |: | | |_____| } { |::.|:. | } { `--- ---' } {*******************************************************} {$mode objfpc}{$H+} Unit Renegade.Random.WinRandom; interface uses Objects, Classes, SysUtils, Windows, Renegade.Random.RandomInterface; const CRYPT_VERIFYCONTEXT = $F0000000; CRYPT_MACHINE_KEYSET = 32; PROV_RSA_FULL = 1; CRYPT_NEWKEYSET = 8; type HCRYPTPROV = ULONG_PTR; PWinRandom = ^WinRandom; WinRandom = class (RandomTrait, RandomInterface) public function GetBytes(NBytes : SizeUInt) : TBytes; function GetString(NBytes : SizeUInt) : AnsiString; end; function CryptAcquireContextW(var phProv: HCRYPTPROV; pszContainer: LPCTSTR; pszProvider: LPCTSTR; dwProvType: DWORD; dwFlags: DWORD): BOOL;stdcall; external 'advapi32' name 'CryptAcquireContextW'; function CryptGenRandom(hProv: HCRYPTPROV; dwLen: DWORD; var pbBuffer: BYTE): BOOL; stdcall; external 'advapi32' name 'CryptGenRandom'; implementation function WinRandom.GetBytes(NBytes : SizeUInt) : TBytes; var RandomBuffer : AnsiString; begin SetLength(Result, NBytes); SetLength(RandomBuffer, NBytes); RandomBuffer := GetString(NBytes); Move(RandomBuffer[1], Result[0], NBytes); end; function WinRandom.GetString(NBytes : SizeUInt) : AnsiString; var RandomBuffer : ^BYTE; hCryptProv : ^ULONG_PTR; WinCrypt : Boolean; ReturnString : AnsiString; i, Bytes : SizeInt; ReturnBytes : TBytes; begin GetMem(RandomBuffer, (NBytes * 2)); CryptAcquireContextW(hCryptProv^, nil, nil, PROV_RSA_FULL, CRYPT_NEWKEYSET or CRYPT_MACHINE_KEYSET or CRYPT_VERIFYCONTEXT ); WinCrypt := CryptGenRandom(hCryptProv^, (NBytes * 2), RandomBuffer^); SetLength(ReturnString, (NBytes*2)); if WinCrypt then begin for i := 1 to (NBytes*2) do begin ReturnString[i] := Chr(RandomBuffer[i]); end; end else begin SetLength(ReturnBytes, (NBytes*2)); ReturnBytes := MTRandomBytes((NBytes*2)); end; SetLength(Result, NBytes); FreeMem(RandomBuffer, (NBytes * 2)); if WinCrypt then begin Move(ReturnString[1], Result[1], NBytes); end else begin Move(ReturnBytes[0], Result[1], NBytes); end; end; end.